The Most Dangerous Game: 20 Exit Tickets

The Most Dangerous Game: 20 Exit Tickets

Assessment · Grades 8–10 · Slides · $3 or included with All-Access

A set of quick checks I run all the way through "The Most Dangerous Game." Each slide is one exit ticket, so you can pull whichever fits that day's reading. Built for grades 8-10.

The first tickets are STAAR-style Part A/Part B vocabulary-in-context items (appraising, quarry, futile) with words linked to Merriam-Webster. Two short excerpt tickets ask about Zaroff's characterization and about tone and foreshadowing. The rest are short-answer prompts on conflict, author's purpose, irony, symbolism, mood, ethics, survival skills, theme, character, the double meaning of "game," and prediction.

There's also a 10-question open-ended quiz in a Google Doc, with an answer key that points students back to where the evidence is in the story.

What's included

  • Exit ticket slide deck (17 prompts across about 20 slides, including 2 excerpt slides)
  • 3 Part A/Part B vocabulary-in-context tickets
  • 2 excerpt-based tickets (characterization; tone and foreshadowing)
  • 12 short-answer tickets on conflict, irony, symbolism, mood, theme, and more
  • Editable 10-question open-ended quiz
  • Quiz answer key with where-to-look notes

How teachers use it

  • Last 5 minutes of class while reading the story
  • Vocabulary tickets early in the story, analysis tickets after finishing
  • Use the open-ended quiz as the end-of-story check
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